Jun 23, 2007, 04:33 PM // 16:33
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#21
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: chinese food
Profession: N/Mo
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Signet of Corruption is the worst skill of the lot by far it needs to be completely redone
make it something like increases hex duration by 17-25% (PvE only so dont complain) or gives you energy for each hex you cast or have recharging(keep in mind doesnt have to be a signet names are changable
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Jul 01, 2007, 07:53 AM // 07:53
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#22
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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They nerfed some of the PvE skills to high heaven, but some for better than others. Critical Agilty, tied to Critical Strikes, now makes it useless for Assassin secondaries, but as mentioned earlier, sins don't go long without a critical strike occuring, so as long as the enemies live, the enchantment will stay up unless stripped.
The Paragon shout seems to be bugged, not giving back energy when used by a paragon, but linked to both SS title track and Leadership it can't be used well by anyone not a primary Paragon.
Eternal Aura is awesome, nuff said. Intensity got nerfed to the point that it can't pay to be on any of my bars now.
Never Rampage Alone!- beats all the IAS a ranger can use. Packhunters rejoice. It is awesome with that type of build. The Whirlwind attack is cool.
Haven't used the others yet, so I can't put my opinion to those. yet, I've heard good things about the SS monk skill.
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Jul 01, 2007, 02:14 PM // 14:14
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#23
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Ascalonian Squire
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Quote:
Originally Posted by Darkpower Alchemist
The Paragon shout seems to be bugged, not giving back energy when used by a paragon, but linked to both SS title track and Leadership it can't be used well by anyone not a primary Paragon.
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Hmm? It does give you energy back as just any other leadership fueled shout does.
Anet did an excellent change to this skill, linking it to Leadership and thus making it pointless to use by any, but a primary paragon.
I guess too much trash talking by some elementals and necros about how they could easily spam it pre-"nerf" and how paragons would still be useless because of that got on some dev nerves
I think they should somehow link save yourselves to primary warriors here, paragons exploit the point of rediculousness, being able to use it better than most warriors ever can hope to, while stacking it with already imba TNtF + AR + AF combo. Linking it to strength though will be quite a nerf to warriors themselves, as strength is quite a crappy primary skill, unlike the amasing leadership.
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Jul 09, 2007, 11:11 AM // 11:11
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#24
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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There's Nothing To Fear is by far the best of the new skills, that said some of the others are ridiculous too. But 35% Party Reduction at r10 SS... wow. Way to make Hard Mode become Normal Mode by smashing one button.
Seed of Life is also on crack too. Yes it's similar to Healing Seed except for the fact it doesn't completely blow and isn't 100% outclassed by Shield of Absorbtion. Actually it works pretty amazingly alongside SoA - making all the damage numbers on your focused tank 0 while healing the minor damage the party may take _very_ quickly. Interesting bug with the skill - it stacks with other copies. Works amazingly if you run a bonder.
Whirlwind attack has a 1 second recharge so you don't instantly fill adrenaline for it just by using it - that would be completely sick.
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Jul 10, 2007, 11:08 PM // 23:08
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#25
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Frost Gate Guardian
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Quote:
Sunspear Skill "Critical Agility"
IMO: A good skill, it is still up only 50% of the time, 15 seconds max with 30 recharge. The problem is that any melee class can use this! W/A, D/A, R/A… Yet another assassin skill that can be used even better by other professions? This is bad.
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It's up pretty much always unless stripped. Like Critical Defenses, this skill refreshes every time you score a critical hit, and it's damn near impossible for an assassin not to crit at least once in 10+ seconds unless they're being kited the whole time.
Quote:
Sunspear Skill "Eternal Aura"
IMO: You love it? I hate it. It promotes the use of Avatars even more. I will never see the pretty arse of my Dervish again, but that of Melandru and Balthazar most of the time. The skill name is quite fitting. Nothing wrong with this skill… but as I stated above, it is a love-hate relation for me.
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Avatar skills are disabled for 120 seconds after use. Recharging them is pointless, you don't get to use them any more frequently.
Here's my take on some of the skills:
The caster spells all look much like stuff they already had to begin with. New packages with the same contents, a few exceptions being the elementalist skills that just yield more damage. Not particularly versatile, but if all you want is high numbers, go for it.
The warrior skills are alright. Whirlwind Attack could be used in an AoE axe build without crippling energy management, although I don't think it'll ever become a staple in any build. Save Yourselves! looks like fun, I haven't had time to try it yet but it might fit into certain builds. Not really a staple skill either.
Never Rampage Alone is nice but doesn't make up for the loss of RaO, in my opinion. That nerf put a brutal end to a very popular build and this won't revive it. Useful for beastmasters, but do they have a place in the serious world of cookie-cutters and flavor-of-the-months?
Triple Shot is fun and has some potential. Unfortunately, if physical damage is your goal, it won't likely beat Barrage. Has some obvious synergies with bonus-damage-on-hit applications, and it's just plain neat to shoot three arrows at once.
Critical Agility will find its permanent home in many mêlée assassin bars. It's just too good to pass up. There's nothing really new about Shadow Sanctuary, it's a slight twist on Feigned Neutrality and Dark Escape. Not useless, not impressive.
I never played a ritualist and have no idea how they work, so I won't try to talk about their skills.
There's Nothing To Fear! is pretty damn good, anyone can see that. Its potential is obvious and this skill alone can make paragons worth it. If it wasn't because paragons desperately needed some serious loving, I'd say that this skill went over the line. I'm just glad the costis energy and not adrenaline. Spear of Fury looks nice, nothing amazing but definitely not bad.
Eternal Aura looks great on paper, but I've never needed it on my dervish. There just aren't that many builds that will benefit greatly from a 30 second cooldown all-refresher. Aura of Holy Might is pretty nice if you really need to push that damage through the roof.
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Jul 11, 2007, 09:50 PM // 21:50
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#26
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Three Feet Below Sea [LevL]
Profession: D/Mo
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i was running a avatar of balth/eternal aura build from the day i heard about the ss skills. it seemed great at first but it quickly looses something in the long term. i even embarrassed myself a little bit defending my build recently. however since that time i have removed it from my skill bar along with EA. they work very well together for farming undead. no question. but for most areas it is better to run more attack skills and deal faster damage. the lux/kurz skill looks interesting but i don't have enough faction to get it yet to test it out but eternal aura isn't overpowered in use as much as it looks on paper, because in PvE it is very constricting to lose 2 slots for very conditional uses when there are so many good attack skills available to the Derv which are useful everywhere. and most have less than 10 sec recharge.
Last edited by Razz Thom; Jul 11, 2007 at 09:53 PM // 21:53..
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Jul 13, 2007, 11:59 AM // 11:59
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#27
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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just a thought, why isnt sunspear rebirth signet listed in sunspear title track?
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Jul 13, 2007, 05:43 PM // 17:43
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#28
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Muk Utep
Avatar skills are disabled for 120 seconds after use. Recharging them is pointless, you don't get to use them any more frequently.
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Uhm, you might want to check out the skill before you say it doesn't do something, because it does recharge avatars, allowing them to be up 100% of the time.
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Jul 13, 2007, 08:27 PM // 20:27
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#29
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Ether Nightmare is fun to use. Maybe not the most dramatic skill, but it's pretty fun. Helps that I'm high kurzick rank though.
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Jul 17, 2007, 05:37 PM // 17:37
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#30
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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Quote:
Originally Posted by Muk Utep
Avatar skills are disabled for 120 seconds after use. Recharging them is pointless, you don't get to use them any more frequently.
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Please try the skill before posting about it,it does in fact recharge avatar skills
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Jul 17, 2007, 10:29 PM // 22:29
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#31
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I'm not so fond of Intensity anymore. It's a nuisance on a SF bar because the duration is poor an dthe recharge is lengthy. I'd prefer if they halved the damage percentage and doubled the duration.
Saying that, it's great for Sliver Armor farming which is always in short bursts of 10-20 seconds so it's not quite as annoying.
Seed of Life is awesome.
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